Revenue Breakdown by Customer Type |
|||||||||||||||
Customer Type |
4Q24 |
3Q23 |
2Q23 |
1Q23 |
4Q22 |
||||||||||
Fabless |
84 |
% |
85 |
% |
87 |
% |
82 |
% |
78 |
% |
|||||
IDM |
16 |
% |
15 |
% |
13 |
% |
18 |
% |
22 |
% |
Revenue from the communication segment accounted for 39%, while business from computer applications remained at 13%. Business from consumer applications was 29%, while other segments increased to 19% of revenue.
Revenue Breakdown by Application (1) |
|||||||||||||||
Application |
4Q24 |
3Q24 |
2Q24 |
1Q24 |
4Q23 |
||||||||||
Computer |
13 |
% |
13 |
% |
15 |
% |
13 |
% |
13 |
% |
|||||
Communication |
39 |
% |
42 |
% |
39 |
% |
48 |
% |
47 |
% |
|||||
Consumer |
29 |
% |
31 |
% |
31 |
% |
23 |
% |
23 |
% |
|||||
Others |
19 |
% |
14 |
% |
15 |
% |
16 |
% |
17 |
% |
(1) Computer consists of ICs such as CPU, GPU, HDD controllers, DVD/CD-RW control ICs, PC chipset, audio codec, keyboard controller, monitor scaler, USB, I/O chipset, WLAN. Communication consists of handset components, broadband, bluetooth, Ethernet, LAN, DSP, etc. Consumer consists of ICs used for DVD players, DTV, STB, MP3/MP4, flash controller, game consoles, DSC, smart cards, toys, etc. |