Revenue Breakdown by Customer Type |
||||||||||
Customer Type |
1Q24 |
4Q23 |
3Q23 |
2Q23 |
1Q23 |
|||||
Fabless |
82 |
% |
78 |
% |
79 |
% |
79 |
% |
77 |
% |
IDM |
18 |
% |
22 |
% |
21 |
% |
21 |
% |
23 |
% |
Revenue from the communication segment accounted for 48%, while business from computer applications remained at 13%. Business from consumer applications was 23% as other segments declined to 16% of revenue.
Revenue Breakdown by Application (1) |
||||||||||
Application |
1Q24 |
4Q23 |
3Q23 |
2Q23 |
1Q23 |
|||||
Computer |
13 |
% |
13 |
% |
13 |
% |
9 |
% |
9 |
% |
Communication |
48 |
% |
47 |
% |
46 |
% |
44 |
% |
44 |
% |
Consumer |
23 |
% |
23 |
% |
23 |
% |
26 |
% |
24 |
% |
Others |
16 |
% |
17 |
% |
18 |
% |
21 |
% |
23 |
% |
(1) Computer consists of ICs such as CPU, GPU, HDD controllers, DVD/CD-RW control ICs, PC chipset, audio codec, keyboard controller, monitor scaler, USB, I/O chipset, WLAN. Communication consists of handset components, broadband, bluetooth, Ethernet, LAN, DSP, etc. Consumer consists of ICs used for DVD players, DTV, STB, MP3/MP4, flash controller, game consoles, DSC, smart cards, toys, etc.
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