Revenue Breakdown by Customer Type |
|||||||||||||||
Customer Type |
3Q22 |
|
2Q22 |
|
1Q22 |
|
4Q21 |
|
3Q21 |
|
|||||
Fabless |
83 |
% |
86 |
% |
87 |
% |
86 |
% |
86 |
% |
|||||
IDM |
17 |
% |
14 |
% |
13 |
% |
14 |
% |
14 |
% |
Revenue from the communication segment represented 45%, while business from computer applications decreased to 14%. Business from consumer applications was 27% as other segments increased to 14% of revenue.
Revenue Breakdown by Application (1) |
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Application |
3Q22 |
|
2Q22 |
|
1Q22 |
|
4Q21 |
|
3Q21 |
|
|||||
Computer |
14 |
% |
16 |
% |
17 |
% |
17 |
% |
17 |
% |
|||||
Communication |
45 |
% |
45 |
% |
45 |
% |
46 |
% |
46 |
% |
|||||
Consumer |
27 |
% |
27 |
% |
26 |
% |
26 |
% |
27 |
% |
|||||
Others |
14 |
% |
12 |
% |
12 |
% |
11 |
% |
10 |
% |
(1) Computer consists of ICs such as CPU, GPU, HDD controllers, DVD/CD-RW control ICs, PC chipset, audio codec, keyboard controller, monitor scaler, USB, I/O chipset, WLAN. Communication consists of handset components, broadband, bluetooth, Ethernet, LAN, DSP, etc. Consumer consists of ICs used for DVD players, DTV, STB, MP3/MP4, flash controller, game consoles, DSC, smart cards, toys, etc. |