DUBLIN — (BUSINESS WIRE) — June 15, 2021 — The "Video Streaming Software Market - Size, Share, Outlook, and Opportunity Analysis, 2019 - 2027" report has been added to ResearchAndMarkets.com's offering.
Video streaming refers to a technology that can transfer video files with the help of video streaming software. In video streaming, the media file is being played on the consumer's device, which is transmitted from a remote location. Video streaming software has gained significant popularity in the recent past due to rising technological innovation and growing proliferation of high-speed internet. Video streaming software is being used in different verticals such as education, entertainment, sports, government, media, BFSI, retail, transportation, energy & utilities, gas & petroleum, and chemicals.
The number of mobile device users has increased significantly over the years in both developed and emerging economies. Furthermore, the number of internet users has increased as well in the recent past. For instance, according to the Internet Live Stats, in 2016, there were around 462,124,989 internet users in India, which is around 34.8% of the total population. According to the same source, total internet users across the globe in 2016 was over 3 billion. Moreover, according to the Internet and Mobile Association of India (IMAI), in 2019, India had over 500 million internet users across the country. Such increasing internet and mobile device users have led to increased use of video streaming services.
Additionally, the advancements in technology in the digital media industry are expected to boost the global video streaming software market growth over the forecast period. Technological advancements in digital media have offered high-quality content end users. The latest technologies such as virtual reality, 5G, voice assistance, and facial recognition have allowed video streaming companies to provide high-quality content in a sophisticated manner. For instance, Wowza a live streaming solution provider company offers VR & 360 streaming software, which allows streamers to stream high-quality, immersive video experiences. Advanced technologies such as artificial intelligence and machine learning allow companies to encode, distribute, and organize the content and prevent it from infringement.
Company Profiles
- IBM Corporation
- Haivision
- Brightcove
- Qumu
- Kaltura
- Sonic Foundry
- Vimeo
- SprountVideo
- VBrick
- MediaPlatform
- Dacast
- Agile Content
- Wowza
- Panopto
Key features of the study:
- This report provides in-depth analysis of the global video streaming software market size (US$ Billion) and compound annual growth rate (CAGR %) for the forecast period (2020-2027), considering 2019 as the base year
- It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
- This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, regional outlook, and competitive strategies adopted by the leading market players
- It profiles leading players in the global video streaming software market based on the following parameters - company overview, financial performance, product portfolio, geographical presence, market capital, key developments, strategies, and future plans
- Companies covered as part of this study include IBM Corporation, Haivision, Brightcove, Qumu, Kaltura, Sonic Foundry, Vimeo, SprountVideo, VBrick, MediaPlatform, Dacast, Agile Content, Wowza, and Panopto
- Insights from this report would allow marketers and management authorities of companies to make informed decisions regarding future product launches, product upgrades, market expansion, and marketing tactics
- The global video streaming software market report caters to various stakeholders in this industry including investors, suppliers, managed service providers, third-party service providers, distributors, new entrants, and value-added resellers
- Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global video streaming software market
Key Topics Covered:
1. Research Objectives and Assumptions
2. Market Purview
3. Market Dynamics, Regulations, and Trends Analysis
- Market Dynamics
- Drivers
- Restraints
- Market Opportunities
- Regulatory Scenario
- Component Trend
- Merger and Acquisitions
- New system Launch/Approvals
4. Analyst View on Impact of COVID-19 on Market
- Short Term
- Long term
5. Global Video Streaming Software Market, By Component, 2017-2027 (US$ Billion)
6. Global Video Streaming Software Market, By Streaming Type, 2017-2027 (US$ Billion)
7. Global Video Streaming Software Market, By Deployment, 2017-2027 (US$ Billion)
8. Global Video Streaming Software Market, By Vertical, 2017-2027 (US$ Billion)
9. Global Video Streaming Software Market, By Region, 2017-2027 (US$ Billion)
10. Competitive Landscape
11. Section
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