World Mobile Gaming Industry

B.Market Analytics III-82
Table 95: Chinese Recent Past, Current and Future Analysis
for Mobile Gaming by Device Type - Tablet and Smartphone
Markets Independently Analyzed with Annual Revenues in US$
Million for Years 2014 through 2020 (includes corresponding
Graph/Chart) III-82

Table 96: Chinese Historic Review for Mobile Gaming by
Device Type - Tablet and Smartphone Markets Independently
Analyzed with Annual Revenues in US$ Million for Years 2010
through 2013 (includes corresponding Graph/Chart) III-83

Table 97: Chinese 11-Year Perspective for Mobile Gaming by
Device Type - Percentage Share Breakdown of Revenues for
Tablet and Smartphone Markets for Years 2010, 2015 and 2020
(includes corresponding Graph/Chart) III-84

5b. INDIA III-85
A.Market Analysis III-85
Outlook III-85
Overview III-85
Spreading Awareness - Key to Success III-85
Product Launches III-86
Select Players III-86
B.Market Analytics III-88
Table 98: Indian Recent Past, Current and Future Analysis
for Mobile Gaming by Device Type - Tablet and Smartphone
Markets Independently Analyzed with Annual Revenues in US$
Million for Years 2014 through 2020 (includes corresponding
Graph/Chart) III-88

Table 99: Indian Historic Review for Mobile Gaming by Device
Type - Tablet and Smartphone Markets Independently Analyzed
with Annual Revenues in US$ Million for Years 2010 through
2013 (includes corresponding Graph/Chart) III-89

Table 100: Indian 11-Year Perspective for Mobile Gaming by
Device Type - Percentage Share Breakdown of Revenues for
Tablet and Smartphone Markets for Years 2010, 2015 and 2020
(includes corresponding Graph/Chart) III-90

5c. SOUTH KOREA III-91
A.Market Analysis III-91
Outlook III-91
One of the Major Markets for Mobile Gaming III-91
Table 101: South Korean Mobile Gaming Market (2014):
Percentage Breakdown of Gamers by Gender (includes
corresponding Graph/Chart) III-91

Table 102: South Korean Mobile Gaming Market (2014):
Preference for Games by Game Genre (includes corresponding
Graph/Chart) III-92
Competition III-92
Table 103: Leading Players in the South Korean Mobile
Gaming Market (2014): Percentage Share Breakdown of
Revenues for Gamevil, Nexon and Others (includes
corresponding Graph/Chart) III-92
Market Sees High-Profile M&A Deals III-92
Gaming Promotion Channels: A Review III-93
Regional Market Players Look to Overseas Markets III-93
Product Launches III-93
Strategic Corporate Developments III-95
GAMEVIL - A Key Korean Player III-95
B.Market Analytics III-96
Table 104: South Korean Recent Past, Current and Future
Analysis for Mobile Gaming by Device Type - Tablet and
Smartphone Markets Independently Analyzed with Annual
Revenues in US$ Million for Years 2014 through 2020
(includes corresponding Graph/Chart) III-96

Table 105: South Korean Historic Review for Mobile Gaming by
Device Type - Tablet and Smartphone Markets Independently
Analyzed with Annual Revenues in US$ Million for Years 2010
through 2013 (includes corresponding Graph/Chart) III-97

Table 106: South Korean 11-Year Perspective for Mobile
Gaming by Device Type - Percentage Share Breakdown of
Revenues for Tablet and Smartphone Markets for Years 2010,
2015 and 2020 (includes corresponding Graph/Chart) III-98

5d. REST OF ASIA-PACIFIC III-99
A.Market Analysis III-99
Outlook III-99
Strategic Corporate Development III-99
B.Market Analytics III-100
Table 107: Rest of Asia-Pacific Recent Past, Current and
Future Analysis for Mobile Gaming by Device Type - Tablet
and Smartphone Markets Independently Analyzed with Annual
Revenues in US$ Million for Years 2014 through 2020
(includes corresponding Graph/Chart) III-100

Table 108: Rest of Asia-Pacific Historic Review for Mobile
Gaming by Device Type - Tablet and Smartphone Markets
Independently Analyzed with Annual Revenues in US$ Million
for Years 2010 through 2013 (includes corresponding
Graph/Chart) III-101

Table 109: Rest of Asia-Pacific 11-Year Perspective for
Mobile Gaming by Device Type - Percentage Share Breakdown of
Revenues for Tablet and Smartphone Markets for Years 2010,
2015 and 2020 (includes corresponding Graph/Chart) III-102

6. LATIN AMERICA III-103
A.Market Analysis III-103
Outlook III-103
B.Market Analytics III-103
Table 110: Latin American Recent Past, Current and Future
Analysis for Mobile Gaming by Geographic Region - Brazil and
Rest of Latin America Markets Independently Analyzed with
Annual Revenues in US$ Million for Years 2014 through 2020
(includes corresponding Graph/Chart) III-103

Table 111: Latin American Historic Review for Mobile Gaming
by Geographic Region - Brazil and Rest of Latin America
Markets Independently Analyzed with Annual Revenues in US$
Million for Years 2010 through 2013 (includes corresponding
Graph/Chart) III-104

Table 112: Latin American 11-Year Perspective for Mobile
Gaming by Geographic Region - Percentage Share Breakdown of
Revenues for Brazil and Rest of Latin America Markets for
Years 2010, 2015 and 2020 (includes corresponding
Graph/Chart) III-105

Table 113: Latin American Recent Past, Current and Future
Analysis for Mobile Gaming by Device Type - Tablet and
Smartphone Markets Independently Analyzed with Annual
Revenues in US$ Million for Years 2014 through 2020
(includes corresponding Graph/Chart) III-106

Table 114: Latin American Historic Review for Mobile Gaming
by Device Type - Tablet and Smartphone Markets Independently
Analyzed with Annual Revenues in US$ Million for Years 2010
through 2013 (includes corresponding Graph/Chart) III-107

Table 115: Latin American 11-Year Perspective for Mobile
Gaming by Device Type - Percentage Share Breakdown of
Revenues for Tablet and Smartphone Markets for Years 2010,
2015 and 2020 (includes corresponding Graph/Chart) III-108

6a. BRAZIL III-109
A.Market Analysis III-109
Outlook III-109
B.Market Analytics III-109
Table 116: Brazilian Recent Past, Current and Future
Analysis for Mobile Gaming by Device Type - Tablet and
Smartphone Markets Independently Analyzed with Annual
Revenues in US$ Million for Years 2014 through 2020
(includes corresponding Graph/Chart) III-109

Table 117: Brazilian Historic Review for Mobile Gaming by
Device Type - Tablet and Smartphone Markets Independently
Analyzed with Annual Revenues in US$ Million for Years 2010
through 2013 (includes corresponding Graph/Chart) III-110

Table 118: Brazilian 11-Year Perspective for Mobile Gaming
by Device Type - Percentage Share Breakdown of Revenues for
Tablet and Smartphone Markets for Years 2010, 2015 and 2020
(includes corresponding Graph/Chart) III-111

6b. REST OF LATIN AMERICA III-112
A.Market Analysis III-112
Outlook III-112
B.Market Analytics III-112
Table 119: Rest of Latin American Recent Past, Current and
Future Analysis for Mobile Gaming by Device Type - Tablet
and Smartphone Markets Independently Analyzed with Annual
Revenues in US$ Million for Years 2014 through 2020
(includes corresponding Graph/Chart) III-112

Table 120: Rest of Latin American Historic Review for Mobile
Gaming by Device Type - Tablet and Smartphone Markets
Independently Analyzed with Annual Revenues in US$ Million
for Years 2010 through 2013 (includes corresponding
Graph/Chart) III-113

Table 121: Rest of Latin American 11-Year Perspective for
Mobile Gaming by Device Type - Percentage Share Breakdown of
Revenues for Tablet and Smartphone Markets for Years 2010,
2015 and 2020 (includes corresponding Graph/Chart) III-114

7. REST OF WORLD III-115
A.Market Analysis III-115
Outlook III-115
Strategic Corporate Development III-115
B.Market Analytics III-116
Table 122: Rest of World Recent Past, Current and Future
Analysis for Mobile Gaming by Device Type - Tablet and
Smartphone Markets Independently Analyzed with Annual
Revenues in US$ Million for Years 2014 through 2020
(includes corresponding Graph/Chart) III-116

Table 123: Rest of World Historic Review for Mobile Gaming
by Device Type - Tablet and Smartphone Markets Independently
Analyzed with Annual Revenues in US$ Million for Years 2010
through 2013 (includes corresponding Graph/Chart) III-117

Table 124: Rest of World 11-Year Perspective for Mobile
Gaming by Device Type - Percentage Share Breakdown of
Revenues for Tablet and Smartphone Markets for Years 2010,
2015 and 2020 (includes corresponding Graph/Chart) III-118


IV. COMPETITIVE LANDSCAPE

Total Companies Profiled: 85 (including Divisions/Subsidiaries - 95)

The United States (35)
Japan (8)
Europe (23)
- France (2)

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