BURBANK, Calif. — (BUSINESS WIRE) — June 28, 2015 — Disney is proud to announce the five winners of MARVEL’S ANT-MAN MICRO-TECH CHALLENGE nationwide contest, which accepted applications from girls, ages 14-18 from May 21 - June 11, 2015. Disney, Marvel Studios, Dolby Laboratories, Visa Signature and Raspberry Pi® united to sponsor the contest in conjunction with the July 17th release of Marvel’s ”Ant-Man,” starring Paul Rudd, Evangeline Lilly, Corey Stoll, Bobby Cannavale, Michael Peña, Tip “T.I.” Harris, Wood Harris, Judy Greer, David Dastmalchian and Michael Douglas as Dr. Hank Pym.
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The five winners are:
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Allison White
Age 16, from Kaysville, Utah
Allison created a water usage limiter for shower heads, which visually notifies the user when they are exceeding their water usage limit. Allison acquired skills in electrical circuiting and programming while working on her project. She feels her project could help people throughout the world better manage scarce water resources.
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Anna Nixon
Age 14, from Portland, Oregon
Anna turned a plush toy into an interactive character with voice recognition, face detection features and a graphical user interface. Anna learned many new skills while creating her project, including three coding languages and how to use AMP stacks to run a dynamic web server. She is looking forward to adding real-time health detection features to her project, so it could be used with youngsters who may otherwise be scared by basic health procedures.
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Ashita Patel
Age 16, from Columbus, Georgia
Ashita combined her love of art and engineering to create a robotic arm that draws images created on a computer screen. Ashita learned two coding languages and refined her robot-building skills for this project. She describes her project as a stepping-stone to the integration of art and design into STEM, thereby making STEM more attractive to a wider group of girls.
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Elizabeth Almasy
Age 17, from Durham, North Carolina
Elizabeth brought her sense of whimsy to the contest by creating an automated bubble maker shaped like an octopus. This project taught Elizabeth how to program and work with micro-controllers and servos. Elizabeth is excited about sharing her project with other girls because she believes it can show them that science can be fun and that they can be creative while using STEM.
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Maxine Hartnett
Age 18, from Boulder, Colorado
Maxine created a sound-actuated lantern. Maxine taught herself a new programming language and how to use pwm pins to vary LED light levels for her project. She feels her project is perfect for a STEM workshop because it is easy to recreate and could give girls new to STEM a boost of confidence when they finish the project on their own.
Applicants to MARVEL’S ANT-MAN MICRO-TECH CHALLENGE were asked to design and build a DIY project using at least one readily available micro-technology component that could inspire other young girls to develop an interest in STEM: science, technology, engineering, and math. The projects could be utilitarian, artistic or just plain fun.
After completing a project, applicants were asked to submit a short video demonstrating the project and explaining how it will inspire other girls to pursue interests in STEM: science, technology, engineering, and math. A STEM-based girls program in each winner’s hometown will be selected to receive “recreate” instructions for each project. Each winner will have the opportunity to lead a workshop in building her project with the girls in the selected program in her community. By sharing their work, the winners will accomplish big things from small beginnings by inspiring other young girls to follow their interests in computing, technology and engineering.
The five winners will each receive: Two round-trip tickets to Southern California, including hotel accommodations, from June 28 through June 30, 2015, to be on the red carpet at the World Premiere of Marvel’s “Ant-Man” at the Dolby Theatre® in Dolby Atmos® on June 29, 2015; attend a special “The Evolution of Technology” workshop on June 30 at The Disneyland® Resort where they will meet Walt Disney Imagineers who will introduce them to the broader scope of technology and how innovation is inspired during a behind-the-scenes tour of The Disneyland® Resort; and receive a tour of the Walt Disney Studios in Burbank, California.
All of the winners will also receive an Amazon Kindle Fire™ HD, provided by Dolby and from Raspberry Pi, a kit which includes a Pi 2, power supply, SD card, case, camera, & Wi-Fi adapter.
About Marvel’s “Ant-Man”
The next evolution of the Marvel Cinematic Universe brings a founding member of The Avengers to the big screen for the first time with Marvel Studios’ “Ant-Man.” Armed with the astonishing ability to shrink in scale but increase in strength, master thief Scott Lang must embrace his inner hero and help his mentor, Dr. Hank Pym, protect the secret behind his spectacular Ant-Man suit from a new generation of towering threats. Against seemingly insurmountable obstacles, Pym and Lang must plan and pull off a heist that will save the world.
Marvel’s “Ant-Man” stars Paul Rudd as Scott Lang aka Ant-Man, Evangeline Lilly as Hope van Dyne, Corey Stoll as Darren Cross aka Yellowjacket, Bobby Cannavale as Paxton, Michael Peña as Luis, Tip “T.I.” Harris as Dave, Wood Harris as Gale, Judy Greer as Maggie, David Dastmalchian as Kurt, and Michael Douglas as Hank Pym.
Peyton Reed directs Marvel’s “Ant-Man” with Kevin Feige, p.g.a. producing and Louis D’Esposito, Alan Fine, Victoria Alonso, Michael Grillo, Stan Lee and Edgar Wright serving as executive producers. The story is by Edgar Wright & Joe Cornish and the screenplay is by Edgar Wright & Joe Cornish and Adam McKay & Paul Rudd. Marvel’s “Ant-Man” delivers a high-stakes, tension-filled adventure on July 17, 2015.
About Marvel Entertainment
Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy-five years. Marvel utilizes its character franchises in entertainment, licensing and publishing. For more information visit marvel.com. © 2015 MARVEL
About Dolby Atmos
Dolby Atmos delivers moving audio—sound that can be precisely placed and moved anywhere in three-dimensional space, including overhead. It brings entertainment alive all around the audience in a powerfully immersive and emotive experience.
Since its introduction in the cinema in 2012, Dolby Atmos has been embraced by all the major Hollywood studios, 14 Academy Award® winning directors, and 27 Academy Award winning sound mixers, among others.
To learn more about Dolby Atmos, visit dolby.com/Atmos.
About Dolby Laboratories
Dolby Laboratories (NYSE: DLB) creates audio, video, and voice technologies that transform entertainment and communications in mobile devices, at the cinema, at home, and at work. For nearly 50 years, sight and sound experiences have become more vibrant, clear, and powerful in Dolby®. For more information, please visit www.dolby.com.
About Visa Signature
Visa Signature is a proud sponsor of the theatrical release of Marvel’s “Ant-Man.” Visa Signature cardholders get access to movie ticket offers to movies like Marvel’s “Ant-Man” www.Fandango.com/VisaSignature. Visa Signature is a premium consumer payment card bringing cardholders benefits and perks that are important to them, and provide everyday value to enhance cardholder experiences. Benefits include complimentary 24-hour Visa Signature Concierge service, travel perks from the Visa Signature Luxury Hotel Collection, special fine wine and food experiences, and discounts at premium retailers. For more information, visit www.visa.com/signature.
About Raspberry Pi
The Raspberry Pi is a low cost, credit-card sized computer that plugs into a computer monitor or TV, and uses a standard keyboard and mouse. It is a capable little device that enables people of all ages to explore computing, and to learn how to program in languages like Scratch and Python. It’s capable of doing everything you’d expect a desktop computer to do, from browsing the internet and playing high-definition video, to making spreadsheets, word-processing, and playing games.
What’s more, the Raspberry Pi has the ability to interact with the outside world, and has been used in a wide array of digital maker projects, from music machines and parent detectors to weather stations and tweeting birdhouses with infra-red cameras. We want to see the Raspberry Pi being used by kids all over the world to learn to program and understand how computers work. Raspberry Pi is a trademark of the Raspberry Pi Foundation.
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