2011 – 2016 ($MILLION)
TABLE 28 3D RETAIL SIGNAGE MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 29 3D TRANSPORTATION SIGNAGE MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 30 3D GOVERNMENT SECTOR SIGNAGE MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 31 3D CORPORATE SECTOR SIGNAGE MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 32 GLOBAL ANIMATION MARKET, BY GEOGRAPHY,
2011 – 2016 ($BILLION)
TABLE 33 GLOBAL ANIMATION MARKET, BY TYPE, 2011 – 2016 ($BILLION)
TABLE 34 GLOBAL 3D ANIMATION MARKET, BY GEOGRAPHY,
2011 – 2016 ($BILLION)
TABLE 35 GLOBAL ANIMATED MOVIES MARKET, 2011 – 2016 ($BILLION)
TABLE 36 GLOBAL 3D ANIMATED MOVIES MARKET, BY GEOGRAPHY,
2011 – 2016 ($BILLION)
TABLE 37 CAD MARKET REVENUE, BY TYPE, 2011 – 2016 ($BILLION)
TABLE 38 2D CAD MARKET REVENUE, BY GEOGRAPHY, 2011 – 2016 ($BILLION)
TABLE 39 3D CAD MARKET REVENUE, BY GEOGRAPHY, 2011 – 2016 ($BILLION)
TABLE 40 GAMING MARKET REVENUE, BY PRODUCT, 2011 – 2016 ($BILLION)
TABLE 41 GAMING MARKET REVENUE, BY GEOGRAPHY, 2011 – 2016 ($BILLION)
TABLE 42 GAMING MARKET REVENUE, BY TYPE, 2011 – 2016 ($BILLION)
TABLE 43 2D GAMING MARKET REVENUE, BY GEOGRAPHY,
2011 – 2016 ($BILLION)
TABLE 44 3D GAMING MARKET REVENUE, BY GEOGRAPHY,
2011 – 2016 ($BILLION)
TABLE 45 3D COMPATIBLE CINEMA SCREEN SHIPMENT, BY GEOGRAPHY,
2011 – 2016 (UNITS)
TABLE 46 3D COMPATIBLE CINEMA SCREEN MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 47 PERFORMANCE OF 3D AGAINST 2D CINEMA
TABLE 48 GLOBAL MEDICAL IMAGING-PPS MARKET, 2011 – 2016 ($MILLION)
TABLE 49 GLOBAL 2D MEDICAL IMAGING-PPS MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 50 GLOBAL 3D MEDICAL IMAGING-PPS MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 51 GLOBAL 4D MEDICAL IMAGING-PPS MARKET, BY GEOGRAPHY,
2011 – 2016 ($MILLION)
TABLE 52 NORTH AMERICA: 3D TECHNOLOGY PRODUCT & APPLICATION MARKET REVENUE, BY TYPE, 2011 – 2016 ($BILLION)
TABLE 53 EUROPE: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, BY TYPE, 2011 – 2016 ($BILLION)
TABLE 54 APAC: 3D TECHNOLOGY PRODUCT & APPLICATION MARKET REVENUE, BY TYPE, 2011 – 2016 ($BILLION)
TABLE 55 ROW: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, BY TYPE, 2011 – 2016 ($BILLION)
TABLE 56 TOP PLAYERS IN 3D COMPATIBLE CINEMA SCREEN MARKET,
BY REVENUE, 2011
TABLE 57 TOP PLAYERS IN 3D TV MARKET, BY REVENUE, 2011
TABLE 58 TOP TEN BEST SELLING 3D TV MODELS, BY COMPANY
TABLE 59 TOP PLAYERS IN GAMING CONSOLE MARKET, 2011
TABLE 60 TOP PLAYERS IN 3D DISPLAY, BY REVENUE 2010
TABLE 61 NEW PRODUCT DEVELOPMENT & LAUNCH
TABLE 62 PARTNERSHIP
TABLE 63 AGREEMENTS
TABLE 64 COLLABORATION/JOINT VENTURE
TABLE 65 ACQUISITIONS
TABLE 66 CONTRACTS/ALLIANCE
TABLE 67 AUTODESK: REVENUE AND R&D EXPENDITURE,
2010 – 2011 ($MILLION)
TABLE 68 AUTODESK: REVENUE, BY SEGMENTS, 2010 – 2011 ($MILLION)
TABLE 69 DREAMWORKS : REVENUE AND R&D EXPENDITURE ($MILLION)
TABLE 70 DREAMWORKS: REVENUE, BY FILM AND OTHERS,
2009 – 2010 ($MILLION)
TABLE 71 ELECTRONIC ARTS: REVENUE AND R&D EXPENSES,
2010 – 2011 ($BILLION)
TABLE 72 ELECTRONIC ARTS: REVENUE, BY BUSINESS SEGMENTS,
2010 – 2011 ($MILLION)
TABLE 73 HTC: NET SALES, GROSS INCOME, NET INCOME AND R&D EXPENSES, 2010 – 2011 ($BILLION)
TABLE 74 IMAX: NET SALES, GROSS INCOME AND NET INCOME,
2010 – 2011 ($MILLION)
TABLE 75 LG: NET SALES, GROSS INCOME, NET INCOME AND R&D EXPENSES,
2010 – 2011 ($BILLION)
TABLE 76 NINTENDO: TOTAL REVENUE AND R&D EXPENDITURE ($BILLION)
TABLE 77 NINTENDO: REVENUE, BY PRODUCTS AND SERVICES, 2011 ($BILLION)
TABLE 78 NVIDIA-TOTAL REVENUE AND R&D EXPENDITURE ($MILLION)
TABLE 79 NVIDIA: REVENUE, BY BUSINESS SEGMENTS ($MILLION)
TABLE 80 PANASONIC: NET SALES, GROSS INCOME, NET INCOME AND
R&D EXPENSES, 2010-2011 ($BILLION)
TABLE 81 PLANAR: NET SALES, GROSS INCOME, NET INCOME AND
R&D EXPENSES, 2010 – 2011 ($MILLION)
TABLE 82 REAL D: R&D EXPENSES AND NET INCOME, 2010 – 2011 ($MILLION)
TABLE 83 SONY: NET SALES, GROSS INCOME AND R&D EXPENSES,
2010 – 2011 ($BILLION)
TABLE 84 SAMSUNG: NET SALES, GROSS INCOME, NET INCOME AND
R&D EXPENSES, 2010-2011 ($BILLION)
LIST OF FIGURES
FIGURE 1 STEPS IN RESEARCH METHODOLOGY
FIGURE 2 FORECASTING APPROACH FOR THE 3D TECHNOLOGY MARKET
FIGURE 3 OVERVIEW OF 3D TECHNOLOGY MARKET
FIGURE 4 3D TECHNOLOGY EVOLUTION
FIGURE 5 IMPACT ANALYSIS OF DRIVERS
FIGURE 6 GROWTH IN GAMING INDUSTRY, 2011 – 2016 ($BILLION)
FIGURE 7 PERCENTAGE DISTRIBUTION OF GAMING INDUSTRY
FIGURE 8 INCREASE IN NUMBER OF 3D COMPATIBLE CINEMA SCREENS,
2011 – 2016
FIGURE 9 IMPACT ANALYSIS OF RESTRAINTS
FIGURE 10 3D INDUSTRY COMPONENTS
FIGURE 11 3D TECHNOLOGY LIFE CYCLE
FIGURE 12 TECHNICAL FLOW DIAGRAM OF 3D TECHNOLOGY
FIGURE 13 2D TO 3D CONVERSION PROCESS
FIGURE 14 3D DISPLAY TIME FRAME
FIGURE 15 3D IC INTEGRATION
FIGURE 16 INTERNAL DIAGRAM OF HMD
FIGURE 17 APPLICATION MARKET OF DIGITAL SIGNAGE
FIGURE 18 VALUE CHAIN OF 3D TV
FIGURE 19 VALUE CHAIN ANALYSIS OF 3D GAMING
FIGURE 20 PERCENTAGE DISTRIBUTION OF 3D TECHNOLOGY MARKET,
BY PRODUCT
FIGURE 21 TREND IN 3D PRINTER MARKET, 2011 – 2016 ($BILLION)
FIGURE 22 TREND IN 3D SMARTPHONE MARKET, 2011 – 2016 ($MILLION)
FIGURE 23 TREND IN 3D TV MARKET, 2011 – 2016 ($MILLION)
FIGURE 24 HARDWARE AND SOFTWARE DIGITAL SIGNAGE MARKET,
Y-O-Y GROWTH, 2011 – 2016
FIGURE 25 PERCENTAGE (%) CHANGE IN HARDWARE AND SOFTWARE OF DIGITAL SIGNAGE, 2011 – 2016
FIGURE 26 PERCENTAGE DISTRIBUTION OF 3D TECHNOLOGY MARKET,
BY APPLICATION
FIGURE 27 3D ANIMATION INDUSTRY SEGMENTATION
FIGURE 28 TREND IN 3D CAD MARKET, 2011 – 2016 ($BILLION)
FIGURE 29 GROWTH OF 3D COMPATIBLE CINEMA SCREEN
FIGURE 30 TOP FIVE COUNTRIES 3D BOX OFFICE REVENUE, 2010 ($MILLION)
FIGURE 31 MEDICAL IMAGING-DISPLAY & POST PROCESSING SOFTWARE MARKET SEGMENTATION
FIGURE 32 NORTH AMERICA: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, 2011 – 2016 ($BILLION)
FIGURE 33 EUROPE: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, 2011 – 2016 ($BILLION)
FIGURE 34 APAC: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, 2011 – 2016 ($BILLION)
FIGURE 35 ROW: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, 2011 – 2016 ($BILLION)
FIGURE 36 3D TECHNOLOGY MARKET SHARE, BY PRODUCTS AND
BY APPLICATIONS, 2011
FIGURE 37 MARKET SHARE OF 3D COMPATIBLE CINEMA SCREEN PLAYERS, 2011
FIGURE 38 MARKET SHARE OF 3D TV PLAYERS, 2011
FIGURE 39 MARKET SHARE OF GAMING CONSOLE PLAYERS, 2011
FIGURE 40 REVENUE SHARE OF 3D DISPLAY PLAYERS, 2010
FIGURE 1 KEY GROWTH STRATEGIES, 2009 – 2012
FIGURE 2 BARCO: ANNUAL SALES GROWTH, 2009 – 2010 ($MILLION)
FIGURE 3 BARCO: SEGMENTATION OF BUSINESS VERTICALS, 2009 – 2010
FIGURE 4 MES, SALES PER BUSINESS UNIT, 2010
FIGURE 5 MCM, SALES PER BUSINESS UNIT, 2010
FIGURE 6 DOLBY: ANNUAL REVENUE GROWTH, 2010 – 2011 ($MILLION)
FIGURE 7 SHARP: ANNUAL SALES GROWTH, 2010 – 2011 ($MILLION)
FIGURE 8 SHARP: PERCENTAGE DISTRIBUTION OF SEGMENTS, 2011