Research and Markets: 3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software

DUBLIN — (BUSINESS WIRE) — February 19, 2010Research and Markets( http://www.researchandmarkets.com/research/e6b9fb/3d_for_iphone_apps) has announced the addition of John Wiley and Sons Ltd's new report " 3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software" to their offering.

Create exciting, interactive 3D apps for the iPhone and iPod Touch

What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content.

  • Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and iPod Touch
  • Walks you through a series of tutorials that you can use as starting points for your own creations
  • Provides enough information on the iPhone software developer kit (SDK) to get you started quickly
  • Covers Blender's physics simulation library, Bullet, and Blender's robust collision functionality
  • Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.

Learn to create 3D animated characters, game environments, and particle collisions to include inside your own game on the iPhone and iPod Touch using the open-source Blender and SIO2 game engine. 3D for iPhone Apps with Blender and SIO2 takes a narrow but deep approach for Mac users to carry out the tutorials on their own and create 3D content using the iPhone SDK. Whether you're an iPhone application developer wanting to create 3D content, or a Blender artist wanting to create a 3D game on the iPhone, this book is for you. It focuses on conveying just enough background information on Xcode and other iPhone SDK-specific material, and introduces the necessary concepts as they are needed to complete tutorials creating 3D interactive content. The book is the perfect bridge to iPhone development for people who are mainly interested in 3D. This book offers a pipeline for creating 3D assets for the iPhone and iPod Touch in a WYSIWYG manner using Blender, which can significantly simplify the creation of 3D interactive content. Use of Blender's physics simulation library, Bullet, is also enabled by this pipeline, giving users relatively easy access to advanced physics and collision functionality.

Create exciting, interactive 3D apps for the iPhone and iPod Touch What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content. Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and iPod Touch Walks you through a series of tutorials that you can use as starting points for your own creations Provides enough information on the iPhone software developer kit (SDK) to get you started quickly Covers Blender's physics simulation library, Bullet, and Blender's robust collision functionality Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.

Key Topics Covered:

  • 1 Getting Started with 3D Development for the iPhone.
  • 2 Introducing Graphics Programming in SIO2.
  • 3 Saying Hello to the Blender/SIO2/iPhone World.
  • 4 Going Mobile with SIO2.
  • 5 Extending Interactive Feedback with Picking and Text.
  • 6 Creating an Immersive Environment in SIO2.
  • 7 Props and Physical Objects.
  • 8 Animating a Character.
  • 9 Widgets and More.

Author:

Tony Mullen is a 3D artist and programmer residing in Tokyo, where he lectures in computer science at Tsuda College. He has written numerous magazine articles on Blender and graphics programming on the Mac for the Japanese magazine MacPeople. He is also the author or coauthor of several Blender-related books, including Introducing Character Animation with Blender; Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D; and Mastering Blender, all from Sybex.

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