Electronic Arts Game Artist to Share Real-World Texture Painting Tips and Tricks at GDC 2009 Using MAXON BodyPaint 3D

—(BUSINESS WIRE)—March 4, 2009— MAXON Computer, the developers of CINEMA 4D and BodyPaint 3D, today announced that BodyPaint 3D will be the focus of a comprehensive Visual Arts Track at the 2009 Game Developers Conference (GDC), aimed at artists eager to learn how to easily create custom 3D textures for current and next-gen games. The session, entitled “ Real World Texture Painting Tips for Game Developers,” will be led by Kris Orpilla, a character modeler and texture artist at Electronic Arts (EA) in The Sims Studio division, where he brought his expertise to bear on the newest EA hit, SimAnimals. In addition to his work with EA, Mr. Orpilla is also a frequent guest lecturer at Ex’pression College and holds a masters degree in game development from the Academy of Art in San Francisco.

What:

      MAXON BodyPaint 3D Tutorial: “Real World Texture Painting Tips for Game Developers”
 

Where:

San Francisco’s Moscone Center, Room # 2000
 

When:

Friday, March 27th; 10:30 a.m. to 11:30 a.m.
 

In this session, Orpilla will reveal workflows that are used in-house at EA to quickly generate in-game assets such as those deployed on SimAnimals and other leading game titles. Attendees will also learn how MAXON BodyPaint 3D easily integrates into current Photoshop, Maya, Softimage and/or 3ds max workflows.

MAXON BodyPaint 3D capabilities deemed especially beneficial by Orpilla include:

  • Performance -- shaves off nearly a third of the texturing time compared to other 3D packages
  • User interface -- allows for easy workflow customization
  • Ability to physically paint onto digital assets -- allows artists to explore variations in visual styles very quickly. Brushes let artists set up dynamics to create an unlimited number of effects.
  • Cross compatibility with Photoshop

About BodyPaint 3D

1 | 2  Next Page »
Featured Video
Jobs
Design Verification Engineer for Blockwork IT at Milpitas, California
Sr. Silicon Design Engineer for AMD at Santa Clara, California
CAD Engineer for Nvidia at Santa Clara, California
Senior Firmware Architect - Server Manageability for Nvidia at Santa Clara, California
Senior Platform Software Engineer, AI Server - GPU for Nvidia at Santa Clara, California
GPU Design Verification Engineer for AMD at Santa Clara, California
Upcoming Events
Phil Kaufman Award Ceremony and Banquet to be held November 6 at Hayes Mansion at Hayes Mansion 200 Edenvale Ave San Jose CA - Nov 6, 2024
SEMICON Europa 2024 at Messe München München Germany - Nov 12 - 15, 2024
DVCon Europe 2023 at Holiday Inn Munich – City Centre Munich Germany - Nov 14 - 15, 2024
SEMI MEMS & Imaging Sensors Summit, at International Conference Center Munich Germany - Nov 14, 2024



© 2024 Internet Business Systems, Inc.
670 Aberdeen Way, Milpitas, CA 95035
+1 (408) 882-6554 — Contact Us, or visit our other sites:
AECCafe - Architectural Design and Engineering TechJobsCafe - Technical Jobs and Resumes GISCafe - Geographical Information Services  MCADCafe - Mechanical Design and Engineering ShareCG - Share Computer Graphic (CG) Animation, 3D Art and 3D Models
  Privacy PolicyAdvertise