Official Autodesk Training Guide
This exceptional, full-color Autodesk Maya Press title -- produced by Autodesk, the software's creators -- uses an award-winning movie short as the basis for the book's all-new hands-on tutorials. The book allows readers to follow clear step-by-step projects to understand the modeling and animation stages of production. The book teaches how to build models with a variety of surface types and then make them move with a wide range of animation techniques. Readers will learn to make sound decisions from the beginning to save unnecessary challenges further down the pipeline. As a bonus feature, this book also introduces some animation techniques using Alias MotionBuilder.
Topics include: Polygon Modeling NURBS Modeling General Modeling Issues Tessalation; Texturing Using layers to organize your work Creating Skeleton Chains and edit joint orientation Setting up Single Chain, Rotation Plane, and Spline IK Solvers Using Set Driven Key to create powerful yet simple control systems Understanding and using Forward and Inverse Kinematics Simulating the deformation of clothing using Wire Deformers and Set Driven Key Drive joint rotation with a Blendshape Slider to help consolidate control windows Using Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs Creating complex and subtle character deformations through the use of Clusters and Lattice
Key Topics Covered:
- 2009 Modeling and Animation
- Project 01
- Lesson 01 Polygon Basics
- Lesson 02 Modeling a Body
- Lesson 03 Modeling a Head
- Lesson 04 Polygon Texturing
- Project 02
- Lesson 05 NURBS Basics
- Lesson 06 Modeling a NURBS Body
- Lesson 07 Modeling a NURBS Head
- Lesson 08 NURBS Tasks
- Project 03
- Lesson 09 Skeleton
- Lesson 10 Joint Orientation
- Lesson 11 Inverse Kinematics
- Lesson 12 Leg Setup
- Lesson 13 Arm Setup
- Lesson 14 Spine Setup
- Project 04
- Lesson 15 Blend Shapes
- Lesson 16 Skinning
- Lesson 17 Deformers
- Lesson 18 Final Touches
- Project 05
- Lesson 19 More Rigging
- Lesson 20 Conversion and Skinning
- Lesson 21 Final Touches
- Project 06
- Lesson 22 References
- Lesson 23 Simple Run
- Lesson 24 Constraints
- Lesson 25 Character Animation
- Lesson 26 Lip-Synch
- Lesson 27 Full Body IK
For more information visit http://www.researchandmarkets.com/research/55a1c8/learning_autodesk
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