BAFTA-winning studio turns around festive animation in just four weeks!
LOS ANGELES, California. – December 19, 2016 – BAFTA Award-winning animation studio Blue Zoo has delivered a follow-up to its hugely popular 2015 Christmas short More Stuff. Featuring the mischievous elves from the original, the seasonal sequel No More Stuff was produced using the world’s fastest production-quality, GPU-accelerated renderer Redshift.
Using the explosive action flick trailer format, No More Stuff sees a vengeful Santa Claus return to enact revenge on his workshop staff, following the elves’ musical mockery of Christmastime extravagance.
Last years short was awarded a Vimeo Staff Pick and collected a variety of industry awards. The follow-up is even more action-packed, harnessing the power of Redshift’s biased rendering toolset to deliver everything a sequel should be: bigger, badder and better.
Impressively, Blue Zoo achieved this on an incredibly tight schedule, turning No More Stuff around within four weeks—half the amount of time spent on the original short. This was achieved by rendering in Yellowdog’s cloud rendering service and by utilizing the power of Redshift 2.0. This allowed Blue Zoo to render 50,000 frames overnight!
Tom Box, co-founder & producer at Blue Zoo comments: “No More Stuff was a big challenge—we wanted to deliver complex features like high-quality hair renders with a super-quick turnaround. Thankfully, Redshift handles imagery like this with ease. With Redshift’s raw power and speed, we could deliver beautiful renders across No More Stuff that hit and even surpassed Blue Zoo’s quality bar. We’re truly proud of the finished result; Redshift was an integral part of making it happen on time to the level we require.”
Redshift 2.0 was launched in 2016, and recently announced a new plugin for Golaem’s incredibly popular Maya-based crowd simulation technology.
Blue Zoo is a multi-BAFTA winning animation production company based in London, crafting creatively playful CG character animation for all digital media platforms. The team has been rendering with Redshift since 2015.
About Redshift:
Redshift Rendering Technologies Inc was founded in early 2012 in Newport Beach, California with the goal of developing a production-quality, GPU-accelerated renderer with support for the biased global illumination techniques that until now have remained squarely in the CPU-only domain.
The Redshift team’s background in games, hardware-accelerated real-time rendering, and 3D content creation tools uniquely positions the company to tackle the problem of slow rendering, with decades of experience pushing the limits of GPU hardware in a fast-paced and fluid environment.
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GRAMMATIK
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