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PUNE, India, Nov. 5, 2015 — (PRNewswire) —PUNE, India, Nov. 5, 2015 /PRNewswire-iReach/ -- Market outlook of the global virtual reality market
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Virtual reality (VR) is a 3D computer-generated environment that gives the users an option to engage them with the virtual world and to execute a series of actions. The advent of new VR content and apps during the forecast period will result in this market's profound growth rate of more than 96% during the forecast period.
This market research analyst has estimated the Americas to account for more than 80% of the total market revenue during the next five years. The augmented sale of Oculus and Sony developer version kits in the US region is expected to result in this region's high revenue generation capacity during the forecast period.
End-user segmentation of the VR market
· PC gaming
· Console gaming
· Mobile gaming
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The mobile gaming segment is expected to be the major revenue-contributing segment during the forecast period. In this segment, upcoming trends like the integration of VR and augmented reality in mobile games are expected to result in this segment's high revenue generation capacity during the forecast period.
Segmentation by component and analysis of the VR market
· Hardware
· Software
In this market research report, analysts have estimated the hardware segment to account for more than 73% of the total market revenue by 2019. The launch of new and affordable VR head-mounted displays (HMDs) by manufacturers like Oculus, Samsung, and Sony is expected to account for this segment's high dominion of the market during the forecast period.
Competitive landscape and key vendors
This market is highly competitive and is dominated by a few key players like Oculus and Sony. To gain traction in this market, numerous large vendors focus on acquisitions as it poses a major threat to smaller players in the market. Adoption of this strategy will help large companies to increase their footfall in the market and will also aid in increasing the revenue generated by them.
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Key vendors in this market are –
· Avegant
· Beijing ANTVR Technology
· Criffin
· EON Reality
· HTC
· ImmersiON-VRelia
· Leap Motion
· Oculus VR
· Razer
· Samsung
· Shoogee (Durovis Dive)
· Sony
· Virtalis
· Virtual Realities
· Vrizzmo
· WorldViz
Key questions answered in the report include:
· What will the market size and the growth rate be in 2019?
· What are the key factors driving the global virtual reality market?
· What are the key market trends impacting the growth of the global virtual reality market?
· What are the challenges to market growth?
· Who are the key vendors in the global virtual reality market?
· What are the market opportunities and threats faced by the vendors in the global virtual reality market?
· Trending factors influencing the market shares of APAC, EMEA, and the Americas?
· What are the key outcomes of the five forces analysis of the global virtual reality market?
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The research analysts forecast virtual reality in the global gaming market to grow at a CAGR of 25.97% over the period 2014-2019. This report covers the present scenario and the growth prospects of virtual reality in the global gaming market for the period 2015-2019. The report provides a detailed segmentation of the market based on the following: product, component, end-user, and geography.
Virtual Desktop Infrastructure (VDI) Market in the US 2015-2019
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