Virtual Reality – Technavio Unveils Trends, Forecast & Growth Prospects in the Global Gaming Market

Avegant, Beijing ANTVR Technology and Carl Zeiss are three key vendors highlighted in a new Technavio report

LONDON — (BUSINESS WIRE) — July 10, 2015 — Technavio has published a new report on the global virtual reality in gaming market, which is expected to grow at a CAGR of more than 52% from 2015-2019.

Virtual reality market segmentation including components and geography

Technavio’s report analyses the solutions and products offered by market vendors and presents a comprehensive breakdown in terms of market segmentation for different components, including hardware and software.

Additionally, analysts have segmented market projections by key geography, focusing on the APAC region, North America and Europe

“Mobile-integrated VR headsets will change the dynamics of the market. Leading companies such as Samsung and HTC have already entered the market with VR headsets such as Samsung Gear VR and HTC-Vive,” says Faisal Ghaus, Vice President of Technavio.

Virtual reality: Market scope and calculation of market size

This report covers the present scenario and the growth prospects for virtual reality in global gaming market from 2015-2019. The market size is calculated considering two scenarios:

  • Pessimistic scenario
  • Optimistic scenario

Industry analysis includes:

  • Key Vendors:
    • Avegant
    • Beijing ANTVR Technology
    • Carl Zeiss (ZEISS VR ONE)
    • GameFace Labs
    • Google
    • HTC (HTC Vive)
    • ImmersiON-VRelia
    • Oculus VR (Subsidiary of Facebook)
    • Razer
    • Samsung
    • Shoogee (Durovis Dive)
    • Shoogee
    • Sony
    • Virtuix
    • Vrizzmo
  • Market Growth Drivers:
    • Increased Awareness
    • Mobile Gaming Market
  • Market Challenges:
    • Lack of VR Content
    • Hardware and Software Limitations
  • Market Trends:
    • Smartphone-integrated VR headsets
    • Depth-sensing Cameras

View the virtual reality in global gaming market report.

Technavio currently has more than 3000 market research reports on a huge range of topics, including 100+ reports on the gaming market:

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