Research and Markets (
http://www.researchandmarkets.com/research/65hw2d/video_game_market) has announced the addition of the
"Video Game Market in the US 2014-2018" report to their offering.
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http://photos.prnewswire.com/prnh/20130307/600769 )
Video games are electronic games, which includes a video device for human interaction with the user interface. The video device might be a mobile display, a PC monitor or a TV. The electronic systems used to play video games are known as platforms. The different types of platforms are TV, consoles, mobile devices, PCs, and others. Various types of games are available for different gaming platforms.
The analysts forecast the Video Game market in the US to grow at a CAGR of 8.17 percent over the period 2013-2018.
The Video Game market in the US covers the present scenario and the growth prospects of the Video Game market in the US for the period 2014-2018. To calculate the market size, the report considers consumer spending on new console games (home and handheld games), personal computer games, online games, and mobile games. The category excludes spending on the hardware used for playing the games.
The report, the Video Game Market in the US 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Video Game market landscape in the US and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
The increased development of hardware platforms is one of the most prominent upcoming trends in this market, which will enable vendors to come up with new games for different hardware platforms giving users more choice of different types of games.
According to the report, the growing use of smartphones and tablets to play games is one of the major market drivers. With growing demand for smartphones, game developers are coming up with different business revenue models.
Further, the report states that the high cost of gaming console hardware is one of the major challenges that the market faces. The price conscious customers would prefer not to spend huge sums on consoles, which in turn affects the sales of gaming console hardware and therefore affects the sale of console games.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Key Topics Covered:
01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
04. Market Research Methodology
05. Introduction
06. Country Profile: US
07. Market Insights
08. Market Landscape
09. Market Segmentation by Type
10. Buying Criteria
11. Market Growth Drivers
12. Drivers and their Impact
13. Market Challenges
14. Impact of Drivers and Challenges
15. Market Trends
16. Trends and their Impact
17. Vendor Landscape
18. Key Vendor Analysis
19. Other Reports in this Series
Companies Mentioned:
- Activision Blizzard
- Electronic Arts
- Microsoft
- Sony Computer Entertainment
- Take-Two Interactive Software
- 4A Games
- 5th Cell Media
- Access Games
- ACE Team
- Active Gaming Media
- Aeria Games and Entertainment
- Anino Games
- Ankama Games
- Asobo Studio
- Behavior Interactive
- Bungie
- CCP hf
- Cellufun
- Changyou.com
- CipSoft
- Cryptic Studios
- Disney Interactive
- Digital Chocolate
- eGames
- Gamelion
- Gameloft
- GameHouse
- Giant Interactive
- Glu Games
- gPotato
- GungHo Entertainment
- HandyGames
- India Games
- Infinity Ward
- Jagex Games Studio
- Joymax
- Kabam
- Kiloo ApS
- Konami
- Level-5
- MercurySteam Entertainment
- Microsoft Studio
- Minh Chau
- Mitchell
- Namco Bandai Games
- NCSOFT
- NetEase
- Nexon
- Nintendo
- Oberon Media
- OGPlanet
- Perfect World
- PunchEntertainment
- Redboss
- Rockstar North
- Rocksteady Studios
- Rovio
- Sega
- Shanda Interactive Entertainment
- Softnyx
- Sony Computer Entertainment
- Sony Online Entertainment
- Square Enix
- SYBO Games
- Syn Sophia
- Tencent Holdings
- The Lego Group
- Turbine
- Ubisoft
- Visual Concepts
- Warner Bros. Interactive Entertainment
- Zynga
For more information visit
http://www.researchandmarkets.com/research/65hw2d/video_game_market
Media Contact: Laura Wood , +353-1-481-1716,
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