Don’t Miss cebas’ Grand Reveal @SIGGRAPH 2014 – Booth# 914!

SIGGRAPH 7 Aug 2014-- is happening soon in Vancouver, BC and cebas Visual Technology Inc can not be more excited! It’s the 19th consecutive year participating in the show and with every year, new groundbreaking advancements and results are introduced to the world of animations and VFX!

This year, cebas has TWO major announcements, showcasing its latest plugins:  moskitoRenderTM and  thinkingParticles 6TM.

cebas Visual Technology Inc will also be updating all of its finalRender fans previewing the flagship  finalRender 4 GPUTMbrand new feature additions.

cebas’ ongoing industry success is all thanks to its continuous drive and passion for introducing plugins that are rated amongst the industry’s best, using the most sophisticated technology available and exclusively provided by Nvidia. The company aims at offering movie-quality and physically accurate visual effects in the most reliable and efficient manner possible.

Its plugins are aimed at and serve a wide array of artists and users: from Architects to Visual Effects and Animation gurus to future artists and aspiring students in the field.

Some of the latest projects cebas’ plugins were used in creating are: Transformers: Age of Extinction, Thor 2: The Dark World, Pompeii, Elder Scrolls Arrival Cinematics, Call of Duty®: Ghosts Extinction, Batman - Arkham Origins... to name a few.

mosktioRenderTM: The First Fully Featured GPU Renderer for 3ds Max

Come and watch cebas’ exclusive showcasing of its latest horsepower GPU-Only  mosktioRenderTM. The GPU renderer that will replace your renderer without second guessing or regrets!  mosktioRenderTM for 3ds Max uses Nvidia’s latest technology with the least amount of software and creative restrictions of all GPU-only renderers on the market!

EASY. FAST. CONTINUOUS.

moskitoRender TM  is a workhorse renderer featuring hardware accelerated (GPU) rendering like no other 3ds Max renderer. It ships with NO materials of its own, yet supports more than 1,300 materials from the Autodesk Material Library as well as the standard 3ds Max materials. 

A Physically Based Spectral Renderer that is unlike any one of the standard 3ds Max rendering options, creating images based on strict unbiased path-tracing methods. 

moskitoRenderTM is Shipping NOW! Order your copy  HERE or visit us @ Booth# 914 to see it live, in action. 

thinkingParticles 6TM: You Are Your Own Magician!

thinkingParticlesTM is one of cebas’ flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie industry.
Countless blockbuster movies and projects are home to thinkingParticles’ limitless ability to portray advanced physics-based particle effects that are simply mindblowing!

Now, entering the world of fully procedural fluid dynamics and soft body simulations; thinkingParticles Version 6 covers almost any/all possible scenarios of, what is known as, the “multi-physics” effects.

SIGGRAPH Visitors and thinkingParticles fans get to witness some of the industry’s best thinkingParticles visual effects and animations presented by the one and only Will Wallace! A VFX guru who has a portfolio full of amazing movie and game-title scenes as well as the creator of  HouseFX - His latest DVD training package for destruction with thinkingParticles inside 3ds Max.

Sold Exclusively at cebas’  Online Store

Effects studios and freelancers alike were led to believe that it was only possible to do such procedural multi-physics effects by hiring expensive, overpriced procedural “Magicians”. Well, we can tell you that we have our own procedural tricks up our sleeves that would make even the world famous magician Harry Houdini go wild! In fact, we believe he might have learned a thing or two from us.

This year, procedural physics and particles innovation continue to play a huge role in thinkingParticles’ latest and biggest release yet - redefining special effects and introducing Soft-Body Dynamics and Fluid Simulation perfectly integrated alongside procedural rigid body simulations.

cebas’ goal of providing artists and the industry as a whole, an all-inclusive plugin that is powerful, sophisticated, physically accurate and indispensable is coming to fruition with the reveal of thinkingParticles 6!

thinkingParticles diehards - Get Excited! Our Expected Shipping Date is Mid September 2014.

finalRender 4 GPUTM: It’s Revolution Not Evolution!

cebas Visual Technology Inc will show its most advanced product in the making;  finalRender 4 GPUTM. As a technology leader in the field of physically accurate rendering, cebas was the first to bring advanced global illumination rendering to 3ds Max in a new and unique way. And in continuing to offer groundbreaking technology, cebas is introducing a whole new approach to Physically accurate Global Illumination Rendering based on its unique and  finalRender 4 GPUTM exclusive trueHybridTM rendering acceleration technology.

Compared to its already lightning fast predecessor finalRender 3.5,  finalRender 4 GPUTM reveals rendering speedups of up to 4 times without the addition of its  trueHybridTM GPU technology - Users can expect the fastest finalRender experience yet, even when not using any of the Nvidia GPU cards. Now, if you throw in the raw power of a 3,000+ Core GPU accelerator card from NVIDIA;  finalRender 4 GPUTM Propels to unknown heights!

trueHybridTM is the first ever approach in the industry to solve a long term issue found in all GPU rendering solutions of today: Flexibility and Compatibility with existing rendering pipelines and existing shader features.  moskitoRenderTM, which is also a core part of  finalRender 4 GPUTM, already delivers the best of its class features and material support of any GPU renderer on the market. cebas’ own  trueHybridTM will deliver exactly THAT but in a much broader scale for the most distinct customers out there; the artists working in the movie industry!

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