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Social gaming refers to the playing of online games on social media platforms, network sites, or within social media applications. It involves playing games with family and friends. Nowadays, most of the games have some social features included in them, which has led to an increase in the number of end-users.
Social games gained popularity when the social networking site, Facebook, and the popular game, Farmville, by Zynga Inc. collaborated in 2009. Following the success of Farmville on Facebook, social gaming became increasingly popular around the world. There are many drivers and positive trends influencing the growth of the Global Social Gaming market, which is expected to witness steady growth during the forecast period.
The analysts forecast the Global Social Gaming market will grow at a CAGR of 17.81 percent over the period 2013-2018.
Key Topics Covered:
01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
04. Market Research Methodology
05. Introduction
06. Market Landscape
07. Geographical Segmentation
08. Buying Criteria
09. Market Growth Drivers
10. Drivers and their Impact
11. Market Challenges
12. Impact of Drivers and Challenges
13. Market Trends
14. Trends and their Impact
15. Vendor Landscape
16. Key Vendor Analysis
17. Other Reports in this Series
Companies Mentioned:
- Electronic Arts Inc.
- King Digital Entertainment plc
- Peak Games
- Supercell Oy
- Wooga GmbH
- Zynga Inc.
- CrowdStar Inc.
- Gameloft
- Kabam Inc
- Playdom Inc.
- Rovio Entertainment Ltd.
- Social Point S.L.
- TinyCo.
For more information visit http://www.researchandmarkets.com/research/n5jz78/global_social
Media Contact: Laura Wood, +353-1-481-1716, Email Contact
SOURCE Research and Markets
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