Computer graphics industry as being a part of designing industries is categorized by creativity and innovation skill set. Computer graphics software are now widely being adopted across many industries, such as media and entertainment, advertising and television industry, computer gaming, corporate and commercial production, digital photo and video, and publishing. Computer graphics recently achieved an enormous response from the industry experts and freelancers and is currently expanding at very rapid rate. Computer graphics and 3D software imparts creativity and innovative ideas with the help of fresh talents. This has introduced various technological variations in both computer graphics and 3D animation that leaves the old school PC image processing, motion graphics behind. In media and entertainment industry computer graphics software is used majorly in commercials, cinema, television shows, digital videos, visual effects. Many educationists take the help of computer graphics and animation software in lectures too. CAD/CAM software along with visualization and simulation software are increasingly being used in manufacturing and designing industry along with architecture, building, construction and real estate. With time animation industry has also started making its mark, as VFX and 3D technology evolved, many studio houses and production companies started adopting these technologies and achieved unexpected results.
The technology used in computer graphics is changing by each day. Various websites offer software such as Synfig, Anim8or, BRL-CAD, Maya Personal Learning Experience, and MindsEye for processing of images and animation on various operating systems either for free of charge or as complementary service. There are also software that are available on subscription basis such as 3ds Max, NX, Softimage, Solid Edge. The top p[layers in this industry are Adobe Systems Inc., AMD, Autodesk, Dassault Systemes, Intel Corporation, Microsoft Corporation, Mentor Graphics, NVIDIA, Siemens PLM software, and Sony Corporation.
The computer graphics market research report analyzes global adoption trends, future growth potential, key drivers, restraints, opportunities, and best practices in this market. The report also analyzes market sizes and revenue forecasts across different geographies as well as industry verticals.
The computer graphics market is further segmented on the basis of software: CAD/CAM, Visualization/simulation, digital video, imaging, and modeling/animation; on the basis of services: consulting, training and support, and integration. The software market is forecasted to account for the highest market share for the year 2014 and the services market is forecasted to have the fastest growth rate/ CAGR from the year 2014 to 2019. The architecture, building, and construction vertical have the highest market share among the other verticals such as entertainment and advertising; academia and education; aerospace and defense; healthcare; manufacturing; automobile and other verticals.
Table Of Contents
1 Introduction (Page No. - 19)
1.1 Objectives
1.2 Report Description
1.3 Markets Covered
1.4 Stakeholders
1.5 Research Methodology
1.5.1 Key Data Points
1.5.2 Data Traingulation and Market Forecasting
1.6 Forecast Assumptions
2 Executive Summary (Page No. - 28)
2.1 Abstract
2.2 Overall Market Size
3 Market Overview (Page No. - 32)
3.1 Market Definition
3.2 Market Evolution
3.3 Market Segmentation
3.4 Market Dynamics
3.4.1 Drivers
3.4.1.1 Growing Web
3.4.1.2 Smart Mobile Penetration
3.4.1.3 Demand For Graphics Software in Business Processes
3.4.1.4 Booming Entertainment industry
3.4.2 Restraints
3.4.2.1 Price Sensitive Market
3.4.2.2 Concentrated Demand
3.4.3 Opportunities
3.4.3.1 Shift From Proprietary Software to Cloud Based Subscription
3.4.3.2 4d Technology
3.4.4 Impact Analysis of Dros
3.4.5 Value Chain
4 Computer Graphics: Market Size and Forecsat, By Software (Page No. - 41)
4.1 Introduction
4.2 CAD/CAM
4.2.1 Overview
4.2.2 Market Size and Forecast
4.3 Visualization/Simulation
4.3.1 Overview
4.3.2 Market Size and Forecast
4.4 Digital Video
4.4.1 Overview
4.4.2 Market Size and Forecast
4.5 Imaging
4.5.1 Overview
4.5.2 Market Size and Forecast
4.6 Modeling/Animation
4.6.1 Overview
4.6.2 Market Size and Forecast
4.7 Others
4.7.1 Overview
4.7.2 Market Size and Forecast
5 Computer Graphics: Market Size and Forecsat By Service (Page No. - 80)
5.1 Introduction
5.2 Consulting
5.2.1 Overview
5.2.2 Market Size and Forecast
5.3 Training and Support
5.3.1 Overview
5.3.2 Market Size and Forecast
5.4 Integration
5.4.1 Overview
5.4.2 Market Size and Forecast
6 Computer Graphics: Market Size and Forecast By End-Users (Page No. - 99)
6.1 Introduction
6.2 Small and Medium Businesses
6.2.1 Overview
6.3 Enterprises
6.3.1 Overview
7 Computer Graphics: Market Size and Forecast By Verticals (Page No. - 103)
7.1 Introduction
7.2 Aerospace and Defense
7.2.1 Overview
7.2.2 Market Size and Forecast
7.3 Automobile
7.3.1 Overview
7.3.2 Market Size and Forecast
7.4 Entertainment and Advertising
7.4.1 Overview
7.4.2 Market Size and Forecast
7.5 Academia and Education
7.5.1 Overview
7.5.2 Market Size and Forecast
7.6 Healthcare
7.6.1 Overview
7.6.2 Market Size and Forecast
7.7 Manufacturing
7.7.1 Overview
7.7.2 Market Size and Forecast
7.8 Architecture, Building and Construction
7.8.1 Overview
7.8.2 Market Size and Forecast
7.9 Others
7.9.1 Overview
7.9.2 Market Size and Forecast
8 Computer Graphics: Market Size and Forecast By Region (Page No. - 125)
8.1 Introduction
8.2 North America (NA)
8.2.1 Overview
8.2.2 Market Size and Forecast
8.3 Europe
8.3.1 Overview
8.3.2 Market Size and Forecast
8.4 Asia-Pacific (APAC)
8.4.1 Overview
8.4.2 Market Size and Forecast
8.5 Middle East and Africa (MEA)
8.5.1 Overview
8.5.2 Market Size and Forecast
8.6 Latin America (LA)
8.6.1 Overview
8.6.2 Market Size and Forecast
9 Computer Graphics: Market Landscape (Page No. - 140)
9.1 Competitive Landscape
9.1.1 Ecosystem and Roles
9.1.2 Portfolio Comparison
9.2 End User Landscape
9.2.1 Market Opportunity Landscape
9.2.2 End User Analysis
9.2.2.1 Thriving CAD/CAM Software Market
9.2.2.2 Education and Academia Adopting Computer Graphics Software
9.2.2.3 3-Dimensional Cinema
10 Company Profiles (Page No. - 148)
10.1 Adobe Systems
10.1.1 Overview
10.1.2 Products and Services
10.1.3 Strategies and Insights
10.1.4 Developments
10.1.5 MNM View
10.2 Advanced Micro Devices (Amd)
10.2.1 Overview
10.2.2 Products and Services
10.2.3 Strategies and Insights
10.2.4 Development
10.2.5 MNM View
10.3 Autodesk
10.3.1 Overview
10.3.2 Products and Services
10.3.3 Strategies and Insights
10.3.4 Developments
10.3.5 MNM View
10.4 Dassault Systemes
10.4.1 Overview
10.4.2 Products and Services
10.4.3 Strategies and Insights
10.4.4 Developments
10.4.5 MNM View
10.5 Intel Corporation
10.5.1 Overview
10.5.2 Products and Services
10.5.3 Strategies and Insights
10.5.4 Developments
10.5.5 MNM View
10.6 Mentor Graphics
10.6.1 Overview
10.6.2 Products and Services
10.6.3 Strategies and Insights
10.6.4 Developments
10.6.5 MNM View
10.7 Microsoft
10.7.1 Overview
10.7.2 Products and Services
10.7.3 Strategy and Insights
10.7.4 Developments
10.7.5 MNM View
10.8 Nvidia
10.8.1 Overview
10.8.2 Products and Services
10.8.3 Strategies and Insights
10.8.4 Developments
10.8.5 MNM View
10.9 Siemens Plm Software
10.9.1 Overview
10.9.2 Products and Services
10.9.3 Strategy and Insights
10.9.4 Developments
10.9.5 MNM View
10.10 Sony
10.10.1 Overview
10.10.2 Products and Services
10.10.3 Strategy and Insights
10.10.4 Developments
10.10.5 MNM View
List of Tables
Table 1 Computer Graphics Market Size, By Solution, 2014-2019 ($Billion)
Table 2 Market Growth, 2014-2019 (Y-O-Y %)
Table 3 Market Size A Forecast, By Software, 2014-2019 ($Billion)
Table 4 Market Growth, By Software, 2014-2019 (Y-O-Y %)
Table 5 CAD/CAM Market Size and Forecast, By End User, 2014-2019 ($Billion)
Table 6 CAD/CAM Market Growth, By End User, 2014-2019 (Y-O-Y %)