RnRMarketResearch.com adds "Digital Video Value Chain" and "Digital Video Monetization 2012 - 2015: Advertising, Download and Subscription Revenues" - 2013 industry reports to its store.
DALLAS, April 5, 2013 — (PRNewswire) —DALLAS, April 5, 2013 /PRNewswire-iReach/ -- Digital Video Value Chain Climbs 38% To $6.3 Billion in '12 and Digital Video Monetization Market place Spools Out $12.5 Billion In '12 Revenue say new reports in the RnR Market Research library.
The digital video value chain (comprising CDN, video ad networks, serving platforms, auctions, exchanges, RTBs, integrated video platforms, media transformation, processing, optimization and analytics, mobile ad networks, platforms and media clearing environments made a combined $6.3 billion in 2012 revenue. Revenues (net of requisite publisher payouts) improved 38.1% for U.S.-based vendors, including their international operations.
Globally, the digital video value chain grew 36.6% to $9.4 billion, bookending a nine-year CAGR of 38.6%, as encompassed in this multi-disciplinary ecosystem, operations and business analytics report by AccuStream Research.
This 600+ page edition, Digital Video Value Chain 2013, presents exclusive, extensive primary quantitative research about each value chain entrant and related sectors, comparative growth rates and business model implementations. Order / Buy a copy of this report @ http://www.rnrmarketresearch.com/contacts/purchase?rname=88526.
Digital video advertisers and virtual storefront merchandizers presided over a collective marketplace worth $12.55 billion in 2012, bookending a nine-year CAGR run of 56.6%. The market is forecast to grow by 35.2% in 2013 and by double-digits through 2015, with video advertising projected to maintain a 60+% share of total ecosystem's total value. The video advertising segment has led overall market's expansion since 2005.
The report " Digital Video Monetization 2012 – 2015: Advertising, Download and Subscription Revenues" says movie/television subscription streaming services (i.e. Netflix and Hulu Plus), download and digital PPV storefronts (represented by Amazon Instant Video, iTunes Video, CinemaNow, Xbox Live, Sony Video Unlimited and Wal-Mart, among others), produced a nine-year CAGR of 106.5%, compared to a total paid segment revenues that increased at a CAGR of 50.1%.
However, the ecosystem's video advertising engine grew at a 62% CAGR comparable over the same timeframe. The entire digital video advertising and paid video content services marketplace is on track to double in size and revenue by year-end 2015, when compared to return realized in 2012. Order / Buy a copy of this report @ http://www.rnrmarketresearch.com/contacts/purchase?rname=88529.
In addition to these reports by AccuStream Research, RnRMarketResearch.com also has multiple reports in the IT & Telecommunication sectors. Among the latest research reports in these industries, is "Social and Digital Entertainment Market and Forecast Analysis 2013 – 2018" that analyzes the digital entertainment ecosystem and the profound impact of social networking including evaluation of the multi-screen role in business strategy. The report analyzes the market approach of ecosystem players with case study analysis. The report provides revenue forecasting analysis globally as well as regional and by country. The report also provides quantitative analysis of user engagement and interaction.
Target Audience for the report available at http://www.rnrmarketresearch.com/social-and-digital-entertainment-market-and-forecast-analysis-2013-2018-market-report.html:
- Social networking companies
- Media companies and portals
- Advertising agencies and brands
- Consumer electronics companies
- Gaming and gamification companies
- Content Delivery Network (CDN) companies
- Network operators and service providers of all types
- Personalization, identity, and preference control companies
Companies in Report:
Facebook, Twitter, Tumblr, Google, Adobe, Akamai, Alcatel Lucent, Best Buy, Sky Broadcasting, British Telecom, Cisco, Fox Entertainment, Fujitsu, HP, Huawei, IBM, Intel, LG, Liberty, Microsoft, Motorola, NBC Universal, Netflix, Neustar, Panasonic, Paramount Pictures, Samsung, Sony, VeriSign, Warner Bros Entertainment, Walt Disney, Time Warner, Apple, Amazon, Verizon, AT&T, Accenture, Pinterest, NOKIA, Hollywood UltraViolet, Spotify, Rdio, Rhapsody, MOG, 6Waves, BBC, Hungama.com, Box, NetSuite, Salesforce, Xbox, Nintendo, HMV, Pokemon, McDonald, NTT DoCoMo, KDDI, NBA China, We7, Deezer, Vodafone, O2 Germany, HTC, DECE LLC, Arxan Technologies, BluFocus, CableLabs, castLabs, Catch Media, Cineplex Entertainment, Comcast, Cox Communications, CSG Systems, Deluxe Digital, Dolby, DTS (sound system), Elemental Technologies, Empathy Lab, Fanhattan, FilmFlex, Irdeto, Kaleidescape, Lionsgate, LOVEFiLM, Marvell, MOD Systems, Nagravision, NDS, Ooyala, PacketVideo, Royal Philips Electronics, QuickPlay Media, RIAA, Red Bee Media, Rovi Corporation, Saffron Digital, SeaChange International, Sonic Solutions, Switch Communications, Technicolor, Tesco, Testronic Labs, Toshiba, Verance, Verimatrix, Widevine Technologies, Zoran, Top Gear, Jelli, DreamWorks, Proctor & Gamble, Random House, TaylorMade, Jive, LIFO Interactive, Transmension, UUCun (China), Yu-Gi-Oh, Nippon Rental Cars, Japan Airlines, Miaozhen Systems, IFPI, Zavvi, Woolworths, Borders, , Musicload, AOL, Musik, Saturn, Media Markt, ECO and Mondia Media.
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