Virtual Reality Market Size Worth USD 33.90 Billion by 2022 - Driven by Growth of Mobile VR - Research and Markets

DUBLIN — (BUSINESS WIRE) — July 26, 2016Research and Markets has announced the addition of the "Virtual Reality Market - Global Forecast to 2022" report to their offering.

Virtual reality manufacturers witnessed an increased shipment of devices for various applications such as consumer and commercial among others. The growing demand for smartphones and the growth of mobile VR in the near future would drive the virtual reality market.

The virtual reality market for head-mounted displays to grow at a high rate during the forecast period. The head-mounted displays have a high potential for growth, owing to their easy availability and high demand in gaming applications. Asia-Pacific is expected to be the fastest-growing region.

The presence of companies such as the Sony Corporation (Japan), HTC Corporation (Taiwan), and Samsung Electronics Co., Ltd. (South Korea) has helped the growth of the VR market in the APAC region. The growing consumer and commercial markets with increased investments in the APAC region such as Japan, India, and China would help the growth of the virtual reality market in APAC.

In the process of determining and verifying the market size for several segments and subsegments gathered through secondary research, extensive primary interviews were conducted with key people.

Companies Mentioned:

  • Cyberglove Systems Inc.
  • EON Reality, Inc.
  • Google Inc.
  • HTC Corporation
  • Leap Motion, Inc.
  • Microsoft Corporation
  • Oculus VR, LLC
  • Samsung Electronics Co., Ltd.
  • Sensics, Inc.
  • Sixense Entertainment, Inc.
  • Sony Corporation
  • Vuzix Corporation

Key Topics Covered:

1 Introduction

2 Research Methodology

3 Executive Summary

4 Premium Insights

5 Market Overview

6 Industry Trends

7 Virtual Reality Market, By Component

8 Virtual Reality Market, By Technology

9 Virtual Reality Market, By Device Type

10 Virtual Reality Market, By Application

11 Virtual Reality Market, By Geography

12 Competitive Landscape

13 Company Profile

14 Appendix

For more information visit http://www.researchandmarkets.com/research/8jdr64/virtual_reality



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